Optimizing CGO handles

I work on FrankenPHP quite a bit, which is a PHP SAPI written in Go. For the uninitiated, PHP is written in C, so FrankenPHP uses cgo to interface with PHP. This also means that it uses Handles.

Just to give you a bit of a background on Handles and what they are used for: in cgo, you can’t pass pointers back and forth between C and Go. This is because the memory locations are likely to change during runtime. So, Go provides “Handles” that are a map between a number and a Go interface. Thus, if you want to pass something to C, then when it gets passed back to Go, we can look up that handle using the number and get the Go value.

In essence, this works “good enough” for most applications. The only issue is that it uses a sync.Map under the hood. This means that if we receive 1,000 requests at exactly the same time, we can only process them one at a time. Granted, the current implementation of sync.Map is quite fast… so, can we improve it?

First, let’s get an idea of how fast it currently is by performing a benchmark. There is only one problem with Go’s current benchmarks: they don’t really show concurrent performance.

Let me illustrate. Here’s the “default” output of the current Handle benchmarks:

BenchmarkHandle
BenchmarkHandle/non-concurrent
BenchmarkHandle/non-concurrent-16                2665556               448.9 ns/op
BenchmarkHandle/concurrent
BenchmarkHandle/concurrent-16                    2076867               562.3 ns/op

This doesn’t show us anything about the scale of the problem nor what we are solving for. So, I’m going to update the benchmark code a bit to show what is happening:

func formatNum(n int) string {
	// add commas to separate thousands
	s := fmt.Sprint(n)
	if n < 0 {
		return "-" + formatNum(-n)
	}
	if len(s) <= 3 {
		return s
	}
	return formatNum(n/1000) + "," + s[len(s)-3:]
}

func BenchmarkHandle(b *testing.B) {
	b.Run("non-concurrent", func(b *testing.B) {
		for i := 0; i < b.N; i++ {
			h := NewHandle(i)
			_ = h.Value()
			h.Delete()
		}
	})
	b.Run("concurrent", func(b *testing.B) {
		start := time.Now()
		b.RunParallel(func(pb *testing.PB) {
			var v int
			for pb.Next() {
				h := NewHandle(v)
				_ = h.Value()
				h.Delete()
			}
		})
		fmt.Printf("Time: %fs\tTime Each: %dns\tNumber of handles: %s\n", time.Since(start).Seconds(), time.Since(start).Nanoseconds()/int64(b.N), formatNum(b.N))
	})
}

Now, let us see the output!

goos: linux
goarch: amd64
pkg: runtime/cgo
cpu: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
BenchmarkHandle
BenchmarkHandle/non-concurrent
BenchmarkHandle/non-concurrent-16                2618832               459.4 ns/op
BenchmarkHandle/concurrent
Time: 0.000045s Time Each: 44873ns      Number of handles: 1
Time: 0.000063s Time Each: 634ns        Number of handles: 100
Time: 0.006349s Time Each: 634ns        Number of handles: 10,000
Time: 0.561490s Time Each: 561ns        Number of handles: 1,000,000
Time: 1.210851s Time Each: 566ns        Number of handles: 2,137,053
BenchmarkHandle/concurrent-16                    2137053               566.6 ns/op

Here we can see what is going on under the hood. The benchmark tool actually runs several benchmarks increasing the number of iterations and estimates how many it can do in about 1 second.

Now, we can kind of see our problem: we hit a ceiling on how fast we can create handles. Getting 100 thousand requests at once (not uncommon in a load test) means a minimum latency of ~6 milliseconds for the last request.

How could we implement this in a lock-free way, without using mutexes (or at least, keeping them to a minimum)?

I went for a walk and thought about it. The best I could come up with was some clever usages of slices and partitions. Then I implemented it. (you can see that implementation here, but I’m not going to talk about it)

Once I submitted that patch to Go, it was immediately “held” since it introduced a new API. Thus, I went back to the drawing board to figure out how to implement it without changing the API.

Essentially, it boils down to thinking about how we can cleverly use slices and trade some memory for speed. I started with a basic slice of atomic pointers ([]*atomic.Pointer[slot]). Now, for those who don’t know about Atomics in Go, we have to use the same type of all things in the atomic. An Atomic can only hold nil initially, after that, it must hold the same value. So, I needed to create a new type to hold the values: “slots.”

// slot represents a slot in the handles slice for concurrent access.
type slot struct {
	value any
}

But we still need some way to indicate that the value is empty, and it needs to be fast. Thus we will create a “nil slot” that can be easily checked for equality (we can just look at the address).

And finally, we need to atomically be able to grow the slice of slots and keep track of the size atomically as well. Altogether, this results in the following data structures:

// slot represents a slot in the handles slice for concurrent access.
type slot struct {
	value any
}

var (
	handles     []*atomic.Pointer[slot]
	releasedIdx sync.Pool
	nilSlot     = &slot{}
	growLock    sync.RWMutex
	handLen     atomic.Uint64
)

func init() {
	handles = make([]*atomic.Pointer[slot], 0)
	handLen = atomic.Uint64{}
	releasedIdx.New = func() interface{} {
		return nil
	}
	growLock = sync.RWMutex{}
}

Oh, and we also need a “free-list” to keep track of the freed indices for reuse. We’ll use a sync.Pool which keeps a thread-local list and falls back to a global one if necessary. It is very fast!

Creating a Handle

Now that we have all the parts necessary to store our handles, we can go about creating a new handle. Here’s the basic algorithm:

  1. Set the current handle integer to 1
  2. Create a slot for the data
  3. for ever:
  4. Check the sync.Pool for a released handle
    • if there is one, set the current handle to it
  5. See if the current handle is larger than the slice length, if so, grow it
  6. Try a compare and swap for nil on the current handle
    • if it fails, increase the current handle by one
    • if it succeeds, we have our handle
  7. goto 3

For the smart people out there, you may notice this is O(n) in the worst case and should be “slower” than sync.Map since, according to ChatGPT, it should be O(1) to store in the map.

However, we are not trying to be “faster,” but lock-free.

The actual implementation looks like this:

func NewHandle(v any) Handle {
	var h uint64 = 1
	s := &slot{value: v}
	for {
		if released := releasedIdx.Get(); released != nil {
			h = released.(uint64)
		}

		if h > handLen.Load() {
			growLock.Lock()
			handles = append(handles, &atomic.Pointer[slot]{})
			handLen.Store(uint64(len(handles)))
			growLock.Unlock()
		}

		growLock.RLock()
		if handles[h-1].CompareAndSwap(nilSlot, s) {
			growLock.RUnlock()
			return Handle(h)
		} else if handles[h-1].CompareAndSwap(nil, s) {
			growLock.RUnlock()
			return Handle(h)
		} else {
			h++
		}
		growLock.RUnlock()
	}
}

Retrieving a value is O(1), however:

func (h Handle) Value() any {
	growLock.RLock()
	defer growLock.RUnlock()
	if h > Handle(len(handles)) {
		panic("runtime/cgo: misuse of an invalid Handle")
	}

	v := handles[h-1].Load()
	if v == nil || v == nilSlot {
		panic("runtime/cgo: misuse of an released Handle")
	}

	return v.value
}

As is deleting:

func (h Handle) Delete() {
	growLock.RLock()
	defer growLock.RUnlock()
	if h == 0 {
		panic("runtime/cgo: misuse of an zero Handle")
	}

	if h > Handle(len(handles)) {
		panic("runtime/cgo: misuse of an invalid Handle")
	}

	if v := handles[h-1].Swap(nilSlot); v == nil || v == nilSlot {
		panic("runtime/cgo: misuse of an released Handle")
	}
	releasedIdx.Put(uint64(h))
}

When we put it all together, we can run our benchmarks:

goos: linux
goarch: amd64
pkg: runtime/cgo
cpu: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
BenchmarkHandle
BenchmarkHandle/non-concurrent
BenchmarkHandle/non-concurrent-16               11961500                99.17 ns/op
BenchmarkHandle/concurrent
Time: 0.000016s Time Each: 15950ns      Number of handles: 1
Time: 0.000027s Time Each: 272ns        Number of handles: 100
Time: 0.001407s Time Each: 140ns        Number of handles: 10,000
Time: 0.103819s Time Each: 103ns        Number of handles: 1,000,000
Time: 1.129587s Time Each: 97ns Number of handles: 11,552,226
BenchmarkHandle/concurrent-16                   11552226                97.78 ns/op

Now, even if we got one million requests at the same time, our latency would only be about 10 milliseconds. Previously, just from handles, our max requests-per-second were ~1.7 million. Now, it is ~10.2 million.

This is a huge speed-up for such a micro-optimization… but what is the actual performance gain in FrankenPHP and what is the “worst-case” of O(n) actually look like?

goos: linux
goarch: amd64
pkg: runtime/cgo
cpu: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
BenchmarkHandle
BenchmarkHandle/non-concurrent
BenchmarkHandle/non-concurrent-16               11620329                99.21 ns/op
BenchmarkHandle/concurrent
Time: 0.000020s Time Each: 20429ns      Number of handles: 1
Time: 0.000019s Time Each: 193ns        Number of handles: 100
Time: 0.002410s Time Each: 240ns        Number of handles: 10,000
Time: 0.248238s Time Each: 248ns        Number of handles: 1,000,000
Time: 1.216321s Time Each: 251ns        Number of handles: 4,833,445
BenchmarkHandle/concurrent-16                    4833445               251.7 ns/op

In the worst case (ignoring our “free-list”) we are still handily faster than the original implementation (about twice as fast).

For those of you who like graphs, here it is:

For FrankenPHP, it results in a 1-5% increase in requests-per-second. So, while this does measurably improve the performance of FrankenPHP, it doesn’t equate to the 5x improvement we’d expect; which means it is time to go hunting for more improvements in Go.

I’ve submitted a CL to Go with these improvements: https://go-review.googlesource.com/c/go/+/600875 but I have no idea if they will ever review it or consider it. From Go’s perspective (and most developers) this isn’t usually something on a hot-path that would benefit from such a micro-optimization. It’s only when handles are being created on a hot-path (such as in FrankenPHP’s case) that any performance gains can be realized.


Comments

One response to “Optimizing CGO handles”

  1. You may consider https://pkg.go.dev/runtime#Pinner, it allows you to pin down a Go object so that you can pass its pointer to CGO without fear of it becoming invalid.

    I don’t know how expensive it is to pin down something but it should scale up quite nicely and does not require any synchronization by itself.

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